Chang Liu
Games · Graphics · Interaction
Portfolio · 2026
Real-time render · Unreal Engine 5
Selected work · 2024–2026
Games and interactive systems, from shader to study.
[University] · [Degree, Class of YYYY]. Applying to graduate programs in game design, computer science and HCI for [Fall 2027].
- 01
Real-time Sign Language Translation
Live camera-to-text translation of sign language. [one-line result]
CV · Real-time - 02
VR Sign Language Translation
Signing inside the headset, translated in place. [platform / study]
VR · HCI - 03
[Game Title]
A Unity game. [genre · platform · role]
Unity · Game design - 04
[Autonomous Driving Project]
Tentative. [perception / planning / simulation]
Perception