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03 / 04Unity · Game design

[Game Title]

[One sentence: genre, platform, the one mechanic that makes it yours.]

Year
[2024]
Role
[Design · programming · shaders]
Team
[Solo]
Tools
[Unity, C#, Shader Graph, FMOD]
Links
Play on itch.ioGitHub
Gameplay still
Still · gameplay (1600×900)replace
Fig. 0[Caption: gameplay moment.]
01Context

[The design goal in one paragraph: what feeling, what constraint, what the player does in the first minute.]

02What I built
  1. [Core loop and level design]
  2. [Custom shaders / rendering feature]
  3. [Playtesting rounds and what changed]
03How it works

[Paragraph on the design process and the technical highlight.]

Figure · designreplace
Fig. 1[Level layout or design sketch.]
Figure · shaderreplace
Fig. 2[Shader / rendering feature.]
04Outcome
playtesters[N]
median session[N min]
levels[N]

[Reception, downloads, what players said.]

05Reflection

[Reflection.]