03 / 04Unity · Game design
[Game Title]
[One sentence: genre, platform, the one mechanic that makes it yours.]
- Year
- [2024]
- Role
- [Design · programming · shaders]
- Team
- [Solo]
- Tools
- [Unity, C#, Shader Graph, FMOD]

Still · gameplay (1600×900)replace
01Context
[The design goal in one paragraph: what feeling, what constraint, what the player does in the first minute.]
02What I built
- [Core loop and level design]
- [Custom shaders / rendering feature]
- [Playtesting rounds and what changed]
03How it works
[Paragraph on the design process and the technical highlight.]
Figure · designreplace
Figure · shaderreplace
04Outcome
| playtesters | [N] |
|---|---|
| median session | [N min] |
| levels | [N] |
[Reception, downloads, what players said.]
05Reflection
[Reflection.]