Back to work

[Year, Unity]

[Game Title]

[One sentence: genre, platform, and the one mechanic that makes it yours.]

Year
[2024]
Role
[Design, programming, shaders]
Team
[Solo]
Tools
[Unity, C#, Shader Graph]
Gameplay
Gameplay still, 1600 × 900
[Gameplay moment.]

The idea

[The feeling you were after and what the player does in the first minute.]

What I built

  • [Core loop and level design]
  • [A rendering or shader feature]
  • [Playtesting rounds and what changed]

How it played

[What playtesters said, numbers if you have them.]

Figure, 1600 × 900
[Level layout or shader.]

What I learned

[Reflection.]