[Year, Unity]
[Game Title]
[One sentence: genre, platform, and the one mechanic that makes it yours.]
- Year
- [2024]
- Role
- [Design, programming, shaders]
- Team
- [Solo]
- Tools
- [Unity, C#, Shader Graph]

Gameplay still, 1600 × 900
The idea
[The feeling you were after and what the player does in the first minute.]
What I built
- [Core loop and level design]
- [A rendering or shader feature]
- [Playtesting rounds and what changed]
How it played
[What playtesters said, numbers if you have them.]
Figure, 1600 × 900
What I learned
[Reflection.]