← Selected work

02 / 04VR · HCI

VR Sign Language Translation

[One sentence: signing inside the headset, translated in place, e.g. Hand-tracked signing on Quest with captions rendered in the signer's view.]

Year
[2025]
Role
[Interaction design · Unity implementation · user study]
Team
[2 people]
Tools
[Unity, XR Interaction Toolkit, Quest hand tracking, C#]
Links
GitHubStudy write-up
Headset capture of the signing view
Still · headset capture (1600×900)replace
Fig. 0[Caption: in-headset capture with the caption anchored near the hands.]
01Context

[Why VR: what changes when the signer and the caption share a space; what the study asked.]

02What I built
  1. [Designed where captions live in 3D space and tested three placements]
  2. [Implemented hand-tracking capture and streaming to the model]
  3. [Ran a study with N participants; measured X and Y]
03How it works

[Paragraph: the interaction idea and the technical path from hand tracking to the model.]

Figure · placement studyreplace
Fig. 1[Caption placement variants.]
Figure · study resultsreplace
Fig. 2[Study results.]
04Outcome
participants[N]
task completion vs baseline[+18%]
sustained on Quest 3[72 fps]

[Findings in two sentences; one sentence on limits.]

05Reflection

[Reflection.]