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[Year, context]

VR Sign Language Translation

[One sentence: signing inside the headset, translated in place.]

Year
[2025]
Role
[Interaction design, Unity implementation, user study]
Team
[2 people]
Tools
[Unity, XR Interaction Toolkit, Quest hand tracking]
Headset capture
Headset capture, 1600 × 900
[What the viewer is looking at.]

The problem

[Why VR: what changes when the signer and the caption share a space.]

What I built

  • [Caption placement in 3D, three variants tested]
  • [Hand-tracking capture streamed to the model]
  • [A study with N participants]

Results

[Findings in two sentences, and one sentence on limits.]

Figure, 1600 × 900
[Study results.]

What I learned

[Reflection.]