[Year, context]
VR Sign Language Translation
[One sentence: signing inside the headset, translated in place.]
- Year
- [2025]
- Role
- [Interaction design, Unity implementation, user study]
- Team
- [2 people]
- Tools
- [Unity, XR Interaction Toolkit, Quest hand tracking]

Headset capture, 1600 × 900
The problem
[Why VR: what changes when the signer and the caption share a space.]
What I built
- [Caption placement in 3D, three variants tested]
- [Hand-tracking capture streamed to the model]
- [A study with N participants]
Results
[Findings in two sentences, and one sentence on limits.]
Figure, 1600 × 900
What I learned
[Reflection.]