02 / 04VR · HCI
VR Sign Language Translation
[One sentence: signing inside the headset, translated in place, e.g. Hand-tracked signing on Quest with captions rendered in the signer's view.]
- Year
- [2025]
- Role
- [Interaction design · Unity implementation · user study]
- Team
- [2 people]
- Tools
- [Unity, XR Interaction Toolkit, Quest hand tracking, C#]
- Links
- GitHubStudy write-up

Still · headset capture (1600×900)replace
01Context
[Why VR: what changes when the signer and the caption share a space; what the study asked.]
02What I built
- [Designed where captions live in 3D space and tested three placements]
- [Implemented hand-tracking capture and streaming to the model]
- [Ran a study with N participants; measured X and Y]
03How it works
[Paragraph: the interaction idea and the technical path from hand tracking to the model.]
Figure · placement studyreplace
Figure · study resultsreplace
04Outcome
| participants | [N] |
|---|---|
| task completion vs baseline | [+18%] |
| sustained on Quest 3 | [72 fps] |
[Findings in two sentences; one sentence on limits.]
05Reflection
[Reflection.]