About
[One line about what you make and why, e.g. I build real-time systems people can play with, and then measure whether they work.]
[Two sentences in your voice: where you study, what pulls you between graphics, games and HCI, what you want to do next.]
- Based in
- [City, Country]
- Studying
- [University · Degree · Class of YYYY]
- Applying
- [MS in Game Design / CS / HCI · Fall 2027]
- [your@email]
Portrait · 4:5 · 1200×1500replace
[Paragraph 1: how you got here. The first thing you built, the moment graphics or games stopped being a hobby.]
[Paragraph 2: what you actually do day to day now: the lab, the engine, the research question, the shipped thing.]
[Paragraph 3: what you want from graduate study and what you would bring to a program.]
Now
- [Working on: the sign-language translation study]
- [Reading: e.g. Real-Time Rendering, 4th ed.]
- [Playing: one game and why it matters to your practice]
01Education
[2022–2026][University][B.Eng. / B.S. in Computer Science][GPA x.xx / 4.0 · relevant coursework: graphics, ML, HCI]
[2025][Exchange / summer school][Program][One line]
02Skills
Graphics & engines
- Unreal Engine 5 (Lumen, Niagara, MRQ)
- Unity (URP, Shader Graph)
- HLSL / GLSL
- OpenGL, WebGL
Vision & ML
- PyTorch
- MediaPipe, OpenCV
- Sequence models for gesture
- Dataset design and evaluation
Interaction & research
- XR interaction (Quest hand tracking)
- User studies, within-subject design
- Figma, prototyping
Tools
- Python, C#, C++
- Git, Linux
- Blender, DaVinci Resolve
03Recognition
[2025][Award / scholarship / hackathon result]
[2024][Publication, poster or talk]
04Contact
[One friendly line: the fastest way to reach you, and that you are happy to talk about any of the projects.]