About

[One line about what you make and why, e.g. I build real-time systems people can play with, and then measure whether they work.]

[Two sentences in your voice: where you study, what pulls you between graphics, games and HCI, what you want to do next.]

Based in
[City, Country]
Studying
[University · Degree · Class of YYYY]
Applying
[MS in Game Design / CS / HCI · Fall 2027]
Email
[your@email]
Portrait · 4:5 · 1200×1500replace

[Paragraph 1: how you got here. The first thing you built, the moment graphics or games stopped being a hobby.]

[Paragraph 2: what you actually do day to day now: the lab, the engine, the research question, the shipped thing.]

[Paragraph 3: what you want from graduate study and what you would bring to a program.]

Now

  • [Working on: the sign-language translation study]
  • [Reading: e.g. Real-Time Rendering, 4th ed.]
  • [Playing: one game and why it matters to your practice]
01Education
[2022–2026][University][B.Eng. / B.S. in Computer Science][GPA x.xx / 4.0 · relevant coursework: graphics, ML, HCI]
[2025][Exchange / summer school][Program][One line]
02Skills

Graphics & engines

  • Unreal Engine 5 (Lumen, Niagara, MRQ)
  • Unity (URP, Shader Graph)
  • HLSL / GLSL
  • OpenGL, WebGL

Vision & ML

  • PyTorch
  • MediaPipe, OpenCV
  • Sequence models for gesture
  • Dataset design and evaluation

Interaction & research

  • XR interaction (Quest hand tracking)
  • User studies, within-subject design
  • Figma, prototyping

Tools

  • Python, C#, C++
  • Git, Linux
  • Blender, DaVinci Resolve
03Recognition
[2025][Award / scholarship / hackathon result]
[2024][Publication, poster or talk]
04Contact

[One friendly line: the fastest way to reach you, and that you are happy to talk about any of the projects.]

Curriculum vitae